See individual pages for faction-specific info. Tzeentch factions are normal, non- horde factions who occupy settlements and control provinces.Īt the moment there are two playable Tzeentch factions. They pay no mind to the fact that their master views such plots as mere petty distractions, for the Architect of Fate's own design is aeons in the making. His servants weave their own complex webs of influence and manipulation, founding cults in high society as well as armed legions of puppet-followers. His worshippers are desperate to share in such lore but are merely pawns in the Great Game another piece to move on the board and outplay the other Chaos Gods.
It is Tzeentch above all who holds the terrible knowledge of fate and destiny in his talons. He is flux incarnate – the God who truly embodies the endless, broiling change that is Chaos. Tzeentch – the Changer of the Ways – is the Chaos God of magic, evolution, manipulation and trickery. Its units are protected by a magical barrier that absorbs damage and is replenished when not taking damage.
Tzeentch Corruption, Unholy Manifestations and the Great Game.